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ISBN:9780240811482

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简介

  Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.      New Coverage of the latest version of Photoshop, includingadding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors.Included in the second edition is anew chapter and anadvanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images.      * Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images   * Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers   * Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book - all the tools you need in one place!   * Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide  

目录

Changes/Updates in this edition: more Quick Studies and illustrate how all of these real life materials can be created using Photoshop
Additions and updates for the latest version of Photoshop
Adding multiple edge tiling
Adding Photoshop Bridge coverage
Updating metal tutorial
Adding the creation of textures using overlays and source photos
Adding the paint fill project
Adding creating a specular map
Adding detailed maps for a control panel and the illumination maps
Updating the brick tutorial
Adding coverage of Urban exteriors - higher poly and multiple texture layers
Adding more detail to the outdoor chapter and an additional 30-40% for the jungle environment
Introducing the hand creation of some assets
Plus Additional Chapter
Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. ---------------------- Chapter 1 A Basic (Game) Art Education
What's Changing in the 2nd Edition
CH 1 - Minor text changes, redo several images and the possible addition of more images to represent the concepts discussed. Add one or two more Quick Studies and illustrate how all of these real life materials can be created using Photoshop. Chapter 2 A Brief Orientation To Computer Graphic Technology
What's Changing in the 2nd Edition
CH 2 - Minor updates and additions Chapter 3 A Quick Overview of Photoshop for Game Artists
What's Changing in the 2nd Edition
CH 3 - Additions and updates for the latest version of PS. Chapter 4 Prepping For Texture Creation
What's Changing in the 2nd Edition
CH 4 - Minor updates and additions Chapter 5 The Sci-Fi Setting
What's Changing in the 2nd Edition
CH 5- Redo the metal tutorial, Add the creation of textures using overlays and source photos, Add the paint fill project, Add creating a specular map, Additional 30% Add creating (another section, control panel, etc.)
detailed maps for a control panel and the illumination maps. Chapter 6 Urban Setting
What's Changing in the 2nd Edition
CH 6 - Update the brick tutorial. Add creating a simple Normal Map for the brick texture. Add opacity map for the windows. Double chapter size - add Urban exterior - higher poly and multiple texture layers. Chapter 7 The Fantasy Setting
What's Changing in the 2nd Edition
CH 7 Add detail to old map Chapter 8 The Outdoor Setting
What's Changing in the 2nd Edition
CH 8 - Add more detail to the outdoor chapter and an additional 30-40% for the jungle environment. Introduce the hand creation of some assets. Chapter 9 Game Effects
More Of What's Changing in the 2nd Edition
New Chapter Chapter 10 Advanced project - Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. Exterior The Concept Sketch Breaking Out The Materials In The Scene Bricks and cinder blocks Windows and shutters Wood Concrete Metal Breaking Out the Details The Complete Scene

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