简介
A complete, detailed reference and tutorial for Autodesk's popular and robust civil engineering software AutoCAD Civil 3D is the industry-leading civil engineering software, and this guide by a pair of Civil 3D experts is the comprehensive reference for both novices and professionals. It focuses on teaching vital Civil 3D 2010 tips, tricks, and techniques, showing you how to use the software in real-world professional environments. After you learn the key concepts and how to work with the interface, you'll explore the best methods for creating, editing, displaying, and labeling all the parts of a civil engineering project. This comprehensive guide to the newest version of Civil 3D features coverage of all the new features, including the intersection tool Uses real-world examples and practical tutorials to teach vital Civil 3D tips, tricks, and techniques Covers the key concepts and software interface and discusses the best methods for creating, editing, displaying, and labeling a project's elements Features in-depth, detailed coverage of surveying, points, alignments, surfaces, profiles, corridors, grading, and LandXML and LDT Project Transfer Examines cross-sections, pipe networks, visualization, sheets, project management, and Vault and data shortcuts Mastering AutoCAD Civil 3D 2010 is the in-depth guide you need to make the most of Civil 3D. For Instructors: Teaching supplements are available for this title.
目录
Acknowledgments 9
About the Authors 11
Contents at a Glance 13
Contents 15
Foreword 25
Introduction 27
Who Should Read This Book 27
What You Will Learn 28
What You Need 28
The Mastering Series 28
What Is Covered in This Book 28
How to Contact the Authors 30
Chapter 1: Getting Dirty: The Basics of Civil 3D 31
Windows on the Model 31
It\u2019s All About Style 47
The Underlying Engine 56
The Bottom Line 56
Chapter 2: Back to Basics: Lines and Curves 59
Labeling Lines and Curves 59
Creating Curves 69
Using Transparent Commands 85
Using Inquiry Commands 87
Establishing Drawing Settings 90
The Bottom Line 95
Chapter 3: Lay of the Land: Survey 97
Understanding the Concepts 97
Databases Everywhere! 100
The Bottom Line 125
Chapter 4: X Marks the Spot: Points 127
Anatomy of a Point 127
Creating Basic Points 127
Basic Point Editing 139
Changing Point Elevations 140
Point Styles 141
Point Label Styles 144
Point Tables 151
User-Defined Properties 152
The Bottom Line 164
Chapter 5: The Ground Up: Surfaces in Civil 3D 167
Digging In 167
Creating Surfaces 168
Refining and Editing Surfaces 177
Surface Styling and Analysis 195
Comparing Surfaces 205
Labeling the Surface 210
The Bottom Line 220
Chapter 6: Don\u2019t Fence Me In: Parcels 223
Creating and Managing Sites 223
Creating a Boundary Parcel 229
Creating a Wetlands Parcel 231
Creating a Right-of-Way Parcel 232
Creating Subdivision Lot Parcels Using Precise Sizing Tools 236
Creating Open Space Parcels Using the Free Form Create Tool 242
Editing Parcels by Deleting Parcel Segments 244
Best Practices for Parcel Creation 247
Labeling Parcel Areas 258
Labeling Parcel Segments 263
The Bottom Line 271
Chapter 7 :Laying a Path: Alignments 273
Alignments, Pickles, and Freedom 273
Creating an Alignment 275
Editing Alignment Geometry 288
Alignments as Objects 294
Styling Alignments 302
The Bottom Line 318
Chapter 8: Cut to the Chase: Profiles 321
Elevate Me 321
Profile Display and Stylization 343
The Bottom Line 356
Chapter 9: Slice and Dice: Profile Views in Civil 3D 359
A Better Point of View 359
Profile Utilities 367
Editing Profile Views 371
The Bottom Line 398
Chapter 10: Templates Plus: Assemblies and Subassemblies 399
Subassemblies 399
Building Assemblies 401
Working with Generic Subassemblies 415
Working with Daylight Subassemblies 419
Saving Subassemblies and Assemblies for Later Use 423
The Bottom Line 426
Chapter 11: Easy Does It: Basic Corridors 427
Understanding Corridors 427
Creating a Simple Road Corridor 427
Corridor Anatomy 433
Adding a Surface Target for Daylighting 439
Applying a Hatch Pattern to a Corridor 441
Creating a Corridor Surface 444
Performing a Volume Calculation 451
Creating a Corridor with a Lane Widening 453
The Bottom Line 457
Chapter 12: The Road Ahead: Advanced Corridors 459
Getting Creative with Corridor Models 460
Using Alignment and Profile Targets to Model a Roadside Swale 460
Modeling a Peer-Road Intersection 464
Modeling a Cul-de-sac 496
Modeling a Widening with an Assembly Offset 501
Using a Feature Line as a Width and Elevation Target 508
The Bottom Line 511
Chapter 13: Stacking Up: Cross Sections 513
The Corridor 513
Lining Up for Samples 514
Creating the Views 519
Creating a Single-Section View 520
It\u2019s a Material World 524
A Little More Sampling 531
Annotating the Sections 536
The Bottom Line 537
Chapter 14: The Tool Chest: Parts Lists and Part Builder 539
Planning a Typical Pipe Network: A Sanitary Sewer Example 539
The Part Catalog 541
Part Builder 547
Part Styles 553
Part Rules 563
Parts List 570
The Bottom Line 580
Chapter 15: Running Downhill: Pipe Networks 583
Exploring Pipe Networks 583
Pipe Network Object Types 583
Creating a Sanitary Sewer Network 585
Changing Flow Direction 595
Editing a Pipe Network 596
Creating an Alignment from Network Parts 604
Drawing Parts in Profile View 606
Adding Pipe Network Labels 613
Creating an Interference Check between a Storm and Sanitary Pipe Network 625
The Bottom Line 629
Chapter 16: Working the Land: Grading 631
Working with Grading Feature Lines 631
Grading Objects 659
The Bottom Line 674
Chapter 17: Sharing the Model: Data Shortcuts 675
What Are Data Shortcuts? 675
Publishing Data Shortcut Files 676
Using Data Shortcuts 681
The Bottom Line 690
Chapter 18: Behind the Scenes: Autodesk Data Management Server 693
What Is Vault? 693
Installing ADMS 695
Managing ADMS 700
Vault Management via Vault 708
The Bottom Line 710
Chapter 19: Teamwork: Vault Client and Civil 3D 713
Vault and Project Theory 713
Working in Vault 717
Team Management in Vault 736
The Bottom Line 741
Chapter 20: Out the Door: Plan Production 743
Preparing for Plan Sets 743
Prerequisite Components 743
Using View Frames and Match Lines 744
Using Sheets 755
Supporting Components 763
The Bottom Line 767
Chapter 21: Playing Nice with Others: LDT and LandXML 769
What Is LandXML? 769
Handling Inbound Data 771
Sharing the Model 779
The Bottom Line 784
Chapter 22: Get The Picture: Visualization 787
AutoCAD 3D Modeling Workspace 787
Visualizing Civil 3D Objects 791
The Bottom Line 809
Chapter 23: Projecting the Cost: Quantity Takeoff 811
Inserting a Pay Item List and Categories 811
Keeping Tabs on the Model 816
Inventory Your Pay Items 826
The Bottom Line 828
Appendix: The Bottom Line 829
Chapter 1: Getting Dirty: The Basics of 3D 829
Chapter 2: Back to Basics: Lines and Curves 832
Chapter 3: Lay of the Land: Survey 834
Chapter 4: XMarks the Spot: Points 835
Chapter5: The Ground Up: Surfaces in Civil3D 838
Chapter 6: Don\u2019t Fence Me In: Parcels 839
Chapter 7: Laying A Path: Alignments 841
Chapter 8: Cut to the Chase: Profiles 844
Chapter 9: Slice and Dice: Profile Views in Civil 3D 845
Chapter 10: Templates Plus: Assemblies and Subassemblies 849
Chapter 11: Easy Does It: Basic Corridors 850
Chapter 12: The Road Ahead: Advanced Corridors 851
Chapter 13: Stacking Up: Cross Sections 852
Chapter 14: The Tool Chest: Parts List and Part Builder 853
Chapter 15: Running Downhill: Pipe Networks 856
Chapter 16: Working the Land: Grading 858
Chapter 17: Sharing the Model: Data Shortcuts 862
Chapter 18: Behind the Scenes: Autodesk Data Management Server 863
Chapter 19: Teamwork: Vault Client and Civil 3D 865
Chapter 20: Out the Door: Plan Production 867
Chapter 21: Playing Nice With Others: LDT and LandXML 869
Chapter 22: Get The Picture: Visualization 871
Chapter 23: Projecting the Cost: Quantity Takeoff 872
Index 875
About the Authors 11
Contents at a Glance 13
Contents 15
Foreword 25
Introduction 27
Who Should Read This Book 27
What You Will Learn 28
What You Need 28
The Mastering Series 28
What Is Covered in This Book 28
How to Contact the Authors 30
Chapter 1: Getting Dirty: The Basics of Civil 3D 31
Windows on the Model 31
It\u2019s All About Style 47
The Underlying Engine 56
The Bottom Line 56
Chapter 2: Back to Basics: Lines and Curves 59
Labeling Lines and Curves 59
Creating Curves 69
Using Transparent Commands 85
Using Inquiry Commands 87
Establishing Drawing Settings 90
The Bottom Line 95
Chapter 3: Lay of the Land: Survey 97
Understanding the Concepts 97
Databases Everywhere! 100
The Bottom Line 125
Chapter 4: X Marks the Spot: Points 127
Anatomy of a Point 127
Creating Basic Points 127
Basic Point Editing 139
Changing Point Elevations 140
Point Styles 141
Point Label Styles 144
Point Tables 151
User-Defined Properties 152
The Bottom Line 164
Chapter 5: The Ground Up: Surfaces in Civil 3D 167
Digging In 167
Creating Surfaces 168
Refining and Editing Surfaces 177
Surface Styling and Analysis 195
Comparing Surfaces 205
Labeling the Surface 210
The Bottom Line 220
Chapter 6: Don\u2019t Fence Me In: Parcels 223
Creating and Managing Sites 223
Creating a Boundary Parcel 229
Creating a Wetlands Parcel 231
Creating a Right-of-Way Parcel 232
Creating Subdivision Lot Parcels Using Precise Sizing Tools 236
Creating Open Space Parcels Using the Free Form Create Tool 242
Editing Parcels by Deleting Parcel Segments 244
Best Practices for Parcel Creation 247
Labeling Parcel Areas 258
Labeling Parcel Segments 263
The Bottom Line 271
Chapter 7 :Laying a Path: Alignments 273
Alignments, Pickles, and Freedom 273
Creating an Alignment 275
Editing Alignment Geometry 288
Alignments as Objects 294
Styling Alignments 302
The Bottom Line 318
Chapter 8: Cut to the Chase: Profiles 321
Elevate Me 321
Profile Display and Stylization 343
The Bottom Line 356
Chapter 9: Slice and Dice: Profile Views in Civil 3D 359
A Better Point of View 359
Profile Utilities 367
Editing Profile Views 371
The Bottom Line 398
Chapter 10: Templates Plus: Assemblies and Subassemblies 399
Subassemblies 399
Building Assemblies 401
Working with Generic Subassemblies 415
Working with Daylight Subassemblies 419
Saving Subassemblies and Assemblies for Later Use 423
The Bottom Line 426
Chapter 11: Easy Does It: Basic Corridors 427
Understanding Corridors 427
Creating a Simple Road Corridor 427
Corridor Anatomy 433
Adding a Surface Target for Daylighting 439
Applying a Hatch Pattern to a Corridor 441
Creating a Corridor Surface 444
Performing a Volume Calculation 451
Creating a Corridor with a Lane Widening 453
The Bottom Line 457
Chapter 12: The Road Ahead: Advanced Corridors 459
Getting Creative with Corridor Models 460
Using Alignment and Profile Targets to Model a Roadside Swale 460
Modeling a Peer-Road Intersection 464
Modeling a Cul-de-sac 496
Modeling a Widening with an Assembly Offset 501
Using a Feature Line as a Width and Elevation Target 508
The Bottom Line 511
Chapter 13: Stacking Up: Cross Sections 513
The Corridor 513
Lining Up for Samples 514
Creating the Views 519
Creating a Single-Section View 520
It\u2019s a Material World 524
A Little More Sampling 531
Annotating the Sections 536
The Bottom Line 537
Chapter 14: The Tool Chest: Parts Lists and Part Builder 539
Planning a Typical Pipe Network: A Sanitary Sewer Example 539
The Part Catalog 541
Part Builder 547
Part Styles 553
Part Rules 563
Parts List 570
The Bottom Line 580
Chapter 15: Running Downhill: Pipe Networks 583
Exploring Pipe Networks 583
Pipe Network Object Types 583
Creating a Sanitary Sewer Network 585
Changing Flow Direction 595
Editing a Pipe Network 596
Creating an Alignment from Network Parts 604
Drawing Parts in Profile View 606
Adding Pipe Network Labels 613
Creating an Interference Check between a Storm and Sanitary Pipe Network 625
The Bottom Line 629
Chapter 16: Working the Land: Grading 631
Working with Grading Feature Lines 631
Grading Objects 659
The Bottom Line 674
Chapter 17: Sharing the Model: Data Shortcuts 675
What Are Data Shortcuts? 675
Publishing Data Shortcut Files 676
Using Data Shortcuts 681
The Bottom Line 690
Chapter 18: Behind the Scenes: Autodesk Data Management Server 693
What Is Vault? 693
Installing ADMS 695
Managing ADMS 700
Vault Management via Vault 708
The Bottom Line 710
Chapter 19: Teamwork: Vault Client and Civil 3D 713
Vault and Project Theory 713
Working in Vault 717
Team Management in Vault 736
The Bottom Line 741
Chapter 20: Out the Door: Plan Production 743
Preparing for Plan Sets 743
Prerequisite Components 743
Using View Frames and Match Lines 744
Using Sheets 755
Supporting Components 763
The Bottom Line 767
Chapter 21: Playing Nice with Others: LDT and LandXML 769
What Is LandXML? 769
Handling Inbound Data 771
Sharing the Model 779
The Bottom Line 784
Chapter 22: Get The Picture: Visualization 787
AutoCAD 3D Modeling Workspace 787
Visualizing Civil 3D Objects 791
The Bottom Line 809
Chapter 23: Projecting the Cost: Quantity Takeoff 811
Inserting a Pay Item List and Categories 811
Keeping Tabs on the Model 816
Inventory Your Pay Items 826
The Bottom Line 828
Appendix: The Bottom Line 829
Chapter 1: Getting Dirty: The Basics of 3D 829
Chapter 2: Back to Basics: Lines and Curves 832
Chapter 3: Lay of the Land: Survey 834
Chapter 4: XMarks the Spot: Points 835
Chapter5: The Ground Up: Surfaces in Civil3D 838
Chapter 6: Don\u2019t Fence Me In: Parcels 839
Chapter 7: Laying A Path: Alignments 841
Chapter 8: Cut to the Chase: Profiles 844
Chapter 9: Slice and Dice: Profile Views in Civil 3D 845
Chapter 10: Templates Plus: Assemblies and Subassemblies 849
Chapter 11: Easy Does It: Basic Corridors 850
Chapter 12: The Road Ahead: Advanced Corridors 851
Chapter 13: Stacking Up: Cross Sections 852
Chapter 14: The Tool Chest: Parts List and Part Builder 853
Chapter 15: Running Downhill: Pipe Networks 856
Chapter 16: Working the Land: Grading 858
Chapter 17: Sharing the Model: Data Shortcuts 862
Chapter 18: Behind the Scenes: Autodesk Data Management Server 863
Chapter 19: Teamwork: Vault Client and Civil 3D 865
Chapter 20: Out the Door: Plan Production 867
Chapter 21: Playing Nice With Others: LDT and LandXML 869
Chapter 22: Get The Picture: Visualization 871
Chapter 23: Projecting the Cost: Quantity Takeoff 872
Index 875
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