The 3D Studio MAX quick reference

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作   者:(美)[M.布斯凯]Michele Bousquet著;甘特创作室译

分类号:

ISBN:9787801249753

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简介

本书详细介绍了3D Studio MAX提供的各种功能。包括菜单中各种命令的使用,面板和工具条的使用方法,以及编辑器中各个选项和按钮的作用。通过阅读本书,可使动画制作者设计出高水平的各种三维动画作品。

目录

3DStudioMAX快速参考手册
译者序
致谢
怎样使用本书
菜单
About3DStudioMAX
ActivateGridObject
ActiveHomeGrid
AdditionalHelp
Align
AlignNormals
AlignToView
Archive
Array
Attach
BackgroundImage
Clone
Close
ConfigurePaths
ConnecttoSupportandInformation
Crossing
DeactivateAllMaps
Delete
DeleteTrackView
Detach
DisplayFloater
EditNamedSelections
Environment
Exit
ExpertMode
Explode
Export
Fetch
GridandSnapSetting
Group
Hold
Import
InsertTracks
Learning3DStudioMAX
MakePreview
MatchCameratoView
MaterialEditor
Material/MapBrowser
Merge
Mirror
New
NewTrackView
OnlineReference
Open(File)
Open(Group)
OpenTrackView
PlaceHighlight
Pop-upMenus
Preference
Properties
Redolastaction
Redolastviewchange
RedrawAllViews
RenamePreview
Render
Replace
Reset
ResetBackgroundTransform
RestoreActivecurrentView
Save
SaveActiveView
SaveAs
SaveSelected
SelectAll
SelectByColor/Name
SelectInvert
SelectionFloater
SelectNone
ShadeSelected
ShowAxisIcon
ShowDependencies
ShowGhosting
ShowHomeGrid
ShowKeyTimes
ShowLastRendering
Snapshot
SummaryInfo
TransformType-In
Undolastaction
Undolastviewchange
Ungroup
UnitsSetup
UpdateBackgroundImage
UpdateDuringSpinnerDrag
VideoPost
ViewFile
ViewportConfiguration
ViewPreview
Window
工具条
Align
AlignCamera
AligntoView
AngleSnapToggle
Animate
ArcRotate/Selected
Array
BindtoSpaceWarp
CircularSelectionRegion
CrossingSelection
DegradationOverride
DollyCamera/Light/Target
FenceSelectionRegion
Field-of-View
GotoEnd/GotoStart
Help
InverseKinematicson/offtoggle
KeyModeToggle
LightFalloff/Hotspot
LockSelection
MaterialEditor
Min/MaxToggle
MirrorSelectedObjects
NamedSelectionSets
NextFrame/NextKey
NormalAlign
OrbitCamera/Light
Pan
PanCamera/Light
PercentSnap
Perspective
PlaceHighlight
PlayAnimation/PlaySelected
PreviousFrame/PreviousKey
QuickRender
RectangularSelectionRegion
Redo
ReferenceCoordinateSystem
RegionZoom
RenderLast
RenderScene
RenderType
RestricttoX/Y/Z
RestricttoXY/YZ/ZXPlane
RollCamera/Light
SelectandLink
SelectandMove
SelectandNon-uniformScale
SelectandRotate
SelectandSquash
SelectandUniformScale
SelectbyName
Selectobject
SelectionFilter
Snapshot
SpinnerSnapToggle
3DSnapToggle
TimeConfiguration
TrackView
TruckCamera/Light
2DSnapToggle
2、5DSnapToggle
Undo
UnlinkSelection
UsePivotPointCenter
UseSelectionCenter
UseTransformCorrdinateCenter
WindowSelection
Zoom/All/Extents/Selected
面板
AffectRegion
Anchor
Arc
ASCIIObjectOutput
AssetManager
AssignVertexColors
AudioClip
Awning
Background
Bend
Bevel
BevelProfile
BiFold
Billboard
Blizzard
Bomb
Bones
Boolean
Box
BoxGizmo
CameraMap
CameraMatch
CamPoint
CapHoles
Capsule
Casement
C-Ext
ChamferBox
ChamferCyl
Circle
Collapse
ColorClipboard
Compass
Cone
Conform(CompoundObject)
Conform(SpaceWarp)
Connect
CVCurve
CVSurf
CylGizmo
Cylinder
Deflector
DeleteMesh
DeleteSpline
Displace
Display
Donut
Dummy
Dynamics
EditMesh/EditableMesh
EditPatch
EditSpline/EditableSpline
Ellipse
Extrude
FaceExtrude
FFD2×2×2/3×3×3/4×4×4
FFD(Box)
FFD(Cyl)
Fillet/Chamfer
Fixed
Fog
Follow/Bank
Free
FreeDirect
FreeSpot
Gengon
GeoSphere
Gravity
Grid
Hedra
Helix
IFLManager
IK
Inline
Lathe
Lattice
L-Ext
LevelofDetail
Line
LinkedXform
LinkInfo
LinkInheritance(Selected)
LOD
Loft
MapScaler
Material
MAXScript
Measure
MeshSmooth
Mirror
Modify
Morph
MotionCapture
Motor
NavInfo
NGon
Noise
Normal
NCurveSel
NSurfSel
OilTank
Omni
Optimize
Parameters
PArray
PatchDeform
PathDeform
PathFollow
PBomb
PCloud
Pivot(Doors)
Pivot(Hierarchy)
Pivoted
Point
PointCurve
PointSurf
PolygonCounter
Preserve
Prism
Projected
Protractor
ProxSensor
Push
Pyramid
QuadPatch
Rectangle
Relax
RescaleWorldUnits
ResetXForm
RingArray
Ripple
Scatter
SDeflector
Section
ShapeMerge
Skew
Sliding(Doors)
Sliding(Windows)
Smooth
Snow
Sound
Sphere
SphereGizmo
Spherify
Spindle
SplineSelect
Spray
Star
STL-Check
Stretch
Strokes
Sunlight
SuperSpray
SurfaceApproximation
SurfDeform
Tape
Taper
Target
TargetDirect
TargetSpot
Teapot
Tessellate
Text
TimeSensor
Torus
TorusKnot
TouchSensor
Trajectories
Trim/Extend
TriPatch
Tube
Twist
UDeflector
UnwarpUVW
UVWMap
UVWXform
Vol、Select
Wave
Wind
XForm
材质编辑器
AbouttheMaterialEditor
AdobePhotoshopPlug-InFilter
AdobePremiereVideoFilter
AssignMaterialtoSelection
Background
Backlight
Bitmap
Blend
Cellular
Checker
Composite
CoordinatesRollout(Environment)
CoordinatesRoolout(Non-Environment)
Dent
DoubleSided
EnivronmentMaps
Falloff
FlatMirror
GetMaterial
GotoParent
GotoSibling
Gradient
MakeMaterialCopy
MakePreview
MappingCoordinates
Marble
Mask
MaterialEffectsChannel
Material/MapBrowser
Material/MapNavigator
Matte/Shadow
Mix
Multi/Sub-Object
Noise
NoiseRollout
Options
Output
ParticleAge
ParticleMBlur
PerlinMarble
PickMaterialfromObject
Planet
PlayPreview
Pop-upMenu
PutMaterialtoScene
PuttoLibrary
Raytrace(material)
Raytrace(map)
Reflect/Refract
ResetMap/MtltoDefaultSettings
RGBMultiply
RGBTint
SampleType
SampleUVTiling
SavePreview
SelectbyMaterial
ShowEndResult
ShowMapinViewport
SizeParamters
Smoke
Speckle
Splat
Standard
Stucco
ThinWallRefraction
Top/Bottom
VertexColor
Water
Wood
附录
渲染基本概念
视频颜色检测
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The 3D Studio MAX quick reference
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