UnrealScript game programming all in one /
光盘
作者: John P. Flynt, Chris Caviness.
出版社:
简介:Summary:
Publisher Summary 1
This beginners' guide provides instructions for creating a development environment for UnrealScript, explains basic object-oriented programming concepts, and introduces UnrealScript syntax. The authors walk through DOS scripts, primitive data types, operators, built-in functions, strings, control statements, arrays, enumerations, classes, objects, and associations. The CD-ROM contains script files. Annotation 漏2006 Book News, Inc., Portland, OR (booknews.com)
Publisher Summary 2
UnrealScript Game Programming All in One provides you with an introduction to the basics of UnrealScript, an essential part of the Unreal Tournament game engine. This game engine has been used to develop some of the most popular, most praised games in existence today. If you are new to programming and want to begin with a language that puts you in a position to immediately work with a game, then UnrealScript is ideal. Written to help you develop the fundamental programming skills you need to immediately begin working with modifications to Unreal Tournament, this book offers approximately 70 starter programs designed as beginner-level workarounds to the Unreal Tournament class hierarchy. Get ready to jump into this easy-to-follow guide to programming, UnrealScript, and Unreal Tournament!
Publisher Summary 3
"UnrealScript Game Programming" focuses on providing professionals, students, and hobbyists with a solid grounding in the features and development tasks characteristic of UnrealScript. A comprehensive guide to the features of programming a game, it begins with basic language features and how to set up a primary computing environment for programming and progresses through the construction of a complete, fully function game in Unreal Tournament. "UnrealScript Game Programming" gives readers a welcome alternative to the spotty, incomplete, and inconsistent treatments of basic programming and basic programming features that characterize all other sources of information about UnrealScript.