突破平面After Effects CC2015特效设计与制作

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作   者:铁钟

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ISBN:9787302435587

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简介


本书深入分析了After Effects CC 2015的各个功能和命令,内容涵盖界面、工作流程、工具、菜单、面板、如何使用特效、特效应用、第三方特效插件、层、遮罩、动画关键帧、文本效果、3D效果、表达式、渲染、输出大领域,案例涉及文字特效、光线特效、背景特效、画面特效、三维光效、三维文字、粒子插件与粒子光线化等。与本书配套的DVD光盘不但包含了基础和案例两部分的相关教学视频,而且收录了大量的视频素材,读者可以根据需要进行学习和使用。本书适合从事影视制作、栏目包装、电视广告、后期编辑与合成的广大初、中级从业人员作为自学读物,也适合相关院校影视后期、电视创作和视频合成专业作为配套教材。本书封面贴有清华大学出版社防伪标签,无标签者不得销售。

目录


第1章 认识After Effects CC 20151.1 认识 After Effects CC 2015.................................... 21.2 After Effects CC 2015工作区介绍......................... 71.2.1 工作界面介绍......................................................................71.2.2 项目面板介绍......................................................................81.2.3 工具介绍............................................................................101.2.4 合成面板介绍.................................................................... 101.2.5 时间轴面板........................................................................141.2.6 其他功能面板介绍............................................................ 151.3 AfterEffects工作流程介绍................................... 171.3.1 素材导入............................................................................171.3.2 合成设置详解.................................................................... 191.3.3 图层的概念........................................................................211.3.4 关键帧动画的概念............................................................ 221.3.5 视频导出设置.................................................................... 231.3.6 After Effects高速运行....................................................... 271.4 流程实例.............................................................. 28第2章 二维动画2.1 图层的概念........................................................... 362.2 时间轴面板介绍....................................................372.2.1 时间轴面板的基本功能.................................................... 372.2.2 图层属性............................................................................452.2.3 蒙版的创建........................................................................472.2.4 蒙版的属性........................................................................482.2.5 蒙版插值............................................................................512.2.6 形状图层............................................................................522.2.7 遮罩实例...........................................................................542.2.8 预合成................................................................................602.3 文字动画.............................................................. 632.3.1 创建文字层........................................................................632.3.2 路径选项属性.................................................................... 662.3.3 范围控制器........................................................................692.3.4 范围选择器动画................................................................ 702.3.5 起始与结束属性动画........................................................ 722.3.6 文本动画预设.................................................................... 75第3章 三维动画3.1 After Effects三维空间的基本概念................................ 783.1.1 3D图层的概念..............................................................................783.1.2 3D图层的基本操作......................................................................783.1.3 观察 3D图层.................................................................................803.2 灯光图层......................................................................823.2.1 灯光的类型...................................................................................823.2.2 灯光的属性...................................................................................833.2.3 几何选项.......................................................................................843.3 摄像机..........................................................................853.4 利用表达式创建三维文字............................................. 88第4章 常用内置效果4.1 颜色校正......................................................................944.1.1 色阶...............................................................................................944.1.2 色相 /饱和度................................................................................964.1.3 曲线...............................................................................................974.1.4 三色调...........................................................................................974.2 模糊和锐化................................................................... 984.2.1 高斯模糊............................................................................984.2.2 定向模糊............................................................................994.2.3 径向模糊..........................................................................1004.2.4 通道模糊..........................................................................1004.3 生成....................................................................1014.3.1 梯度渐变..........................................................................1014.3.2 四色渐变..........................................................................1024.3.3 高级闪电..........................................................................1034.4 风格化................................................................ 1044.4.1 发光..................................................................................1044.4.2 闪光灯..............................................................................1064.5 过渡....................................................................1064.5.1 渐变擦除..........................................................................1064.5.2 块溶解..............................................................................1074.5.3 卡片擦除..........................................................................1084.6 杂色和颗粒..........................................................1114.6.1 杂色Alpha........................................................................1114.6.2 分形杂色..........................................................................1124.7 案例解析:文字特效.......................................... 114第5章 基础应用5.1 调色实例.....................................................................1265.2 画面颗粒.....................................................................1275.3 火焰背景.....................................................................1295.4 发光背景.....................................................................1315.5 粒子光线.....................................................................1345.6 光线粒子.....................................................................137第6章 Particular粒子特效6.1 插件基础.....................................................................1526.2 认识 Particular.............................................................1536.3 Emitter........................................................................1546.4 Particle........................................................................1586.5 Shading.......................................................................1646.6 Physics.......................................................................1666.7 AuxSystem.................................................................1716.8 World Transform................................................ 1756.9 Visibility.............................................................. 1756.10 Rendering........................................................ 1766.11 图片转换为粒子案例......................................... 179第7章 综合案例7.1 水墨案例............................................................ 1867.1.1 建立合成与导入素材...................................................... 1877.1.2 制作背景..........................................................................1887.1.3 搭建场景..........................................................................1897.1.4 设置动画..........................................................................1997.2 粒子案例............................................................ 2007.2.1 CINEMA 4D的模型读取................................................ 2017.2.2 导入序列..........................................................................2027.2.3 建立层发射器.................................................................. 2027.2.4 建立层摄像机.................................................................. 2047.2.5 粒子实体化......................................................................2047.2.6 添加粒子颜色.................................................................. 2077.2.7 视角调整..........................................................................208

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