简介
3D Studio VIZ是Autodesk公司推出的三维动画设计软件,目前在全球已经有广泛的应用。本书是3D Studio VIZ基础课件和高级课件的综合教材。它既可以做为3D Studio VIZ培训教师的用书,也可以供感兴趣的学生自学时使用。本书的目的是运用具体的设计实例循序渐进地讲述VIZ的各项功能,高级课件两部分。基础课件中的前三章(用户界面、建模概念和场景创建)介绍了VIZ的功能概貌,包括VIZ的主要基础功能如链接、建模、光线设置、材料设置、静态渲染、通用建模概念、NURBS建模和动画等,与AutoCAD集成、创建对象、创建与编辑样长、创建材料、创建管线、渲染与背景这六章,以及创建减振器模型、创建山地车模型、机械装配动画这三章,分别以建筑和机械设计的应用实例为背景讲述了VIZ的这些基础功能。
高级课件分为三个模块。通用模块讲述了VIZ常用的高级功能如子对象级的建模、光滑网格曲面的编辑、多层复合材料、材料类型和映射、光线调整和镜头效果等。建筑模块和机械模块分别通过建筑和机构设计的应用实例,讲述了在VIZ中如何增强DWG链接、运用Lightscape光线、建筑模型的动画、高级NURBS建模、链接机械桌面文件和机械设计的动画。
作为培训课件,本书所带光盘中提供了丰富的图像资料和一份多媒体演示,光盘中的内容与书中各个部分、模块和章节一一对应。
目录
part one 3d studio viz fundamentals courseware
chapter1 the user interface
the 3d studio viz user interface
model viewports&the viewport menu
menu bar
tab panel
the main toolbars
command panels
maxscript listener,frame slider,track bar,status bar,prompt area,and toggles
time controls
viewport navigation
taking the next step
changing the viewport display
the pulldown menus
using the file menu to reset 3d studio viz
saving and restoring from the temporary buffer
looking at the view menu
adding a viewport image
the insert menu
tools in the tools menu
.the draw menu
the modify menu
the modify menu
the draw menu
the modify menu
greating a layer
the material menu
the rendering menu
animation menu
help
the tab panel
the 3d studio viz main toolbars
other toolbars
command panels
the hierarchical nature of the command panels
the material editor
options
taking the big step
chapter2 basic modeling concepts
introduction
building the toaster body
the toaster slots
creating the feet and toast lever
creating the materials
assigning material id's to the toaster body
adding an environment
chapter 3 basic scene creation
introduction
creating the basic environment
the ceiling
furnishing the kitchen
lights,camera,action
chapter4 autocad/3d studio viz integration
introduction
importing
linking
importing an autocad 2d drawing
building a model using 2d autocad geometry
creating the ceiling
create a boolean object
create a floor
insert the reception desk
placing cameras
placing lights
understanding face normals
assigning a 2-sided material
rendering the scene with materials
file linking
simulating sunlight
add terrain to the scene
dynamic file linking
adding a foliage object
3d studio viz and autocad xref files
file link an autocad file with an xref
conclusion
chapter5 creating objects in 3d studio viz
introduction
building the conference room
setting up your model's workspace
building the fourth floor conference room
using array to create multiple columns
creating wall objects
adding a door and a window to your wall
creating the window
creating a spiral staircase with a railing
adding a railing object to thd stairs
conclusion
chapter6 creating and manipulating splines in 3ds viz
introduction
a design change
changes to the conference room walls
building a conference table
creating the conference table base
creating the table top
creating the conference room chairs
merging the conference table into the conference room
conclusion
chapter7 material creation:mapped and procedural materials
introduction
bitmaps
procedural maps
using the material editor
adding materials to the conference room
modifying the material mapping
creating a marble tile floor
creating a suspended ceiling
creating the wall materials
dragging a material onto an object
conclusion
chapter8 lighting
introduction
lighting the conference room
ambient light
first things first:the main light source
fill lights:an important step
lighting the conference room walls
darkening the table base
brightening the floor
conclusion
chapter9 high resolution renderings and backgrounds
introduction
the render scene dialog
output size
image resolution
image rewolution for printing
using the asset browser
using a background image to enhance a scene
camera match utility
merge a 3d studio viz model into the scene
creating a matte/shadow material
conclusion
chapter10 modeling a coil-over shock asborber3
introduction
setting up
create lower mounting boss
creating the mounting hole
creating the lower spring hole
creating the cylinder on the top side of the cone
creating the springs
lofting the springs
lofting the spring
creating a copy of the spring
creating the ground flat ends
put the parts together
creating the piston rod
the damper body
the adjuster ring
creating the ribs
position the parts
creating the upper mounting boss
chapter11 modeling a composite mountain bike frame
setup
creating the body
adjusting the body shape
refining the frame
creating the shock opening
create fillet surfaces
chapter12 animating a mechanical assembly
introduction
setting up
animating the suspension
animating the swingarm
animating the rear wheel
animating the shock
animating the spring
part two 3d studio viz advanced courseware
module 1:general
chapter 1 advanced modeling
introduction
setting up your workspace
using xrefs to import your workspace
building the fuselage
building the wings
testing meshsmooth
creating the elevators and the rudder
embellishing with meshsmooth
conclusion
chapter2 advanced materials
introduction
the tabletop and the ashtray
the cigar box
the cigars
the burning cigar
the liquor bottle
the glass
conclusion
chapter3 special effects
introduction
why add render effects
what you will learn in this chapter
the tower beacon
animating the lens effect
the navigation lights
the runway lights
mapping the runway lights effect
the landing lights
conclusion
module 2:architectural
chapter1 enhanced dwg linking
introduction
preparing an adt file for linking to 3d studio viz
linking an adt file to 3d studio viz
applying materials to linked objects
selecting an objects different components
creating a multi sub-object material
modifying a linked object in 3d studio viz
modify a linked object in adt
updating the viz file
summary
chapter2 lighting using lightscape lights
introduction
creating a wall fixture
using the asset browser to import erco fixtures
exporting to lightscape
using lightscape
importing a lightscape solution into viz
summary
chapter3 animating the architectural model
introduction
animating the lobby artwork display
understanding the multi/sub-object material and uvw map channels
assigning the map channels
animating the artwork
editing the keys in track view
animating the display monitors
using visibility to fade in/out the title slides
creating and assigning the animated material
animating the pool water
animating the camera
summary
module 3:mechanical
chapter1 advenced nurbs modeling
introduction
loading a reference image
creating the seat
creating the cowling pod
blending the cowling pod and seat
creating the cowling
creating the deck
blending the cowling and deck surface
lofting the hull
building the transom surface
adding the sear support
creating the handlebars
creating the hand grips
adding the handlebar to the pwc body
summary
chapter2 linking mechanical desktop files
introduction
terminology
the file link settings dialog
handling mechanical desktop subassembiles
other mdt considerations
part naming
updating linked mdt files
summary
chapter3 mechanical animation
introduction
defining the tool path
linking machine components
merging the toolpath
setting up for inverse kinematics
setting up the part transfer robot
adding the part transfer bobot
adding the part transfer robot
applying ik to the robot
applying a link controller to the parts
summary
chapter1 the user interface
the 3d studio viz user interface
model viewports&the viewport menu
menu bar
tab panel
the main toolbars
command panels
maxscript listener,frame slider,track bar,status bar,prompt area,and toggles
time controls
viewport navigation
taking the next step
changing the viewport display
the pulldown menus
using the file menu to reset 3d studio viz
saving and restoring from the temporary buffer
looking at the view menu
adding a viewport image
the insert menu
tools in the tools menu
.the draw menu
the modify menu
the modify menu
the draw menu
the modify menu
greating a layer
the material menu
the rendering menu
animation menu
help
the tab panel
the 3d studio viz main toolbars
other toolbars
command panels
the hierarchical nature of the command panels
the material editor
options
taking the big step
chapter2 basic modeling concepts
introduction
building the toaster body
the toaster slots
creating the feet and toast lever
creating the materials
assigning material id's to the toaster body
adding an environment
chapter 3 basic scene creation
introduction
creating the basic environment
the ceiling
furnishing the kitchen
lights,camera,action
chapter4 autocad/3d studio viz integration
introduction
importing
linking
importing an autocad 2d drawing
building a model using 2d autocad geometry
creating the ceiling
create a boolean object
create a floor
insert the reception desk
placing cameras
placing lights
understanding face normals
assigning a 2-sided material
rendering the scene with materials
file linking
simulating sunlight
add terrain to the scene
dynamic file linking
adding a foliage object
3d studio viz and autocad xref files
file link an autocad file with an xref
conclusion
chapter5 creating objects in 3d studio viz
introduction
building the conference room
setting up your model's workspace
building the fourth floor conference room
using array to create multiple columns
creating wall objects
adding a door and a window to your wall
creating the window
creating a spiral staircase with a railing
adding a railing object to thd stairs
conclusion
chapter6 creating and manipulating splines in 3ds viz
introduction
a design change
changes to the conference room walls
building a conference table
creating the conference table base
creating the table top
creating the conference room chairs
merging the conference table into the conference room
conclusion
chapter7 material creation:mapped and procedural materials
introduction
bitmaps
procedural maps
using the material editor
adding materials to the conference room
modifying the material mapping
creating a marble tile floor
creating a suspended ceiling
creating the wall materials
dragging a material onto an object
conclusion
chapter8 lighting
introduction
lighting the conference room
ambient light
first things first:the main light source
fill lights:an important step
lighting the conference room walls
darkening the table base
brightening the floor
conclusion
chapter9 high resolution renderings and backgrounds
introduction
the render scene dialog
output size
image resolution
image rewolution for printing
using the asset browser
using a background image to enhance a scene
camera match utility
merge a 3d studio viz model into the scene
creating a matte/shadow material
conclusion
chapter10 modeling a coil-over shock asborber3
introduction
setting up
create lower mounting boss
creating the mounting hole
creating the lower spring hole
creating the cylinder on the top side of the cone
creating the springs
lofting the springs
lofting the spring
creating a copy of the spring
creating the ground flat ends
put the parts together
creating the piston rod
the damper body
the adjuster ring
creating the ribs
position the parts
creating the upper mounting boss
chapter11 modeling a composite mountain bike frame
setup
creating the body
adjusting the body shape
refining the frame
creating the shock opening
create fillet surfaces
chapter12 animating a mechanical assembly
introduction
setting up
animating the suspension
animating the swingarm
animating the rear wheel
animating the shock
animating the spring
part two 3d studio viz advanced courseware
module 1:general
chapter 1 advanced modeling
introduction
setting up your workspace
using xrefs to import your workspace
building the fuselage
building the wings
testing meshsmooth
creating the elevators and the rudder
embellishing with meshsmooth
conclusion
chapter2 advanced materials
introduction
the tabletop and the ashtray
the cigar box
the cigars
the burning cigar
the liquor bottle
the glass
conclusion
chapter3 special effects
introduction
why add render effects
what you will learn in this chapter
the tower beacon
animating the lens effect
the navigation lights
the runway lights
mapping the runway lights effect
the landing lights
conclusion
module 2:architectural
chapter1 enhanced dwg linking
introduction
preparing an adt file for linking to 3d studio viz
linking an adt file to 3d studio viz
applying materials to linked objects
selecting an objects different components
creating a multi sub-object material
modifying a linked object in 3d studio viz
modify a linked object in adt
updating the viz file
summary
chapter2 lighting using lightscape lights
introduction
creating a wall fixture
using the asset browser to import erco fixtures
exporting to lightscape
using lightscape
importing a lightscape solution into viz
summary
chapter3 animating the architectural model
introduction
animating the lobby artwork display
understanding the multi/sub-object material and uvw map channels
assigning the map channels
animating the artwork
editing the keys in track view
animating the display monitors
using visibility to fade in/out the title slides
creating and assigning the animated material
animating the pool water
animating the camera
summary
module 3:mechanical
chapter1 advenced nurbs modeling
introduction
loading a reference image
creating the seat
creating the cowling pod
blending the cowling pod and seat
creating the cowling
creating the deck
blending the cowling and deck surface
lofting the hull
building the transom surface
adding the sear support
creating the handlebars
creating the hand grips
adding the handlebar to the pwc body
summary
chapter2 linking mechanical desktop files
introduction
terminology
the file link settings dialog
handling mechanical desktop subassembiles
other mdt considerations
part naming
updating linked mdt files
summary
chapter3 mechanical animation
introduction
defining the tool path
linking machine components
merging the toolpath
setting up for inverse kinematics
setting up the part transfer robot
adding the part transfer bobot
adding the part transfer robot
applying ik to the robot
applying a link controller to the parts
summary
3D Studio VIZ 基础课件与高级课件完全教程 /
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