3D Studio VIZ 基础课件与高级课件完全教程 /

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作   者:Autodesk公司 编著.

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ISBN:9787894940025

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简介

   3D Studio VIZ是Autodesk公司推出的三维动画设计软件,目前在全球已经有广泛的应用。本书是3D Studio VIZ基础课件和高级课件的综合教材。它既可以做为3D Studio VIZ培训教师的用书,也可以供感兴趣的学生自学时使用。本书的目的是运用具体的设计实例循序渐进地讲述VIZ的各项功能,高级课件两部分。基础课件中的前三章(用户界面、建模概念和场景创建)介绍了VIZ的功能概貌,包括VIZ的主要基础功能如链接、建模、光线设置、材料设置、静态渲染、通用建模概念、NURBS建模和动画等,与AutoCAD集成、创建对象、创建与编辑样长、创建材料、创建管线、渲染与背景这六章,以及创建减振器模型、创建山地车模型、机械装配动画这三章,分别以建筑和机械设计的应用实例为背景讲述了VIZ的这些基础功能。    高级课件分为三个模块。通用模块讲述了VIZ常用的高级功能如子对象级的建模、光滑网格曲面的编辑、多层复合材料、材料类型和映射、光线调整和镜头效果等。建筑模块和机械模块分别通过建筑和机构设计的应用实例,讲述了在VIZ中如何增强DWG链接、运用Lightscape光线、建筑模型的动画、高级NURBS建模、链接机械桌面文件和机械设计的动画。    作为培训课件,本书所带光盘中提供了丰富的图像资料和一份多媒体演示,光盘中的内容与书中各个部分、模块和章节一一对应。   

目录

part one 3d studio viz fundamentals courseware
chapter1 the user interface
the 3d studio viz user interface

model viewports&the viewport menu

menu bar

tab panel

the main toolbars

command panels

maxscript listener,frame slider,track bar,status bar,prompt area,and toggles

time controls

viewport navigation

taking the next step

changing the viewport display

the pulldown menus

using the file menu to reset 3d studio viz

saving and restoring from the temporary buffer

looking at the view menu

adding a viewport image

the insert menu

tools in the tools menu

.the draw menu

the modify menu

the modify menu

the draw menu

the modify menu

greating a layer

the material menu

the rendering menu

animation menu

help

the tab panel

the 3d studio viz main toolbars

other toolbars

command panels

the hierarchical nature of the command panels

the material editor

options

taking the big step

chapter2 basic modeling concepts
introduction

building the toaster body

the toaster slots

creating the feet and toast lever

creating the materials

assigning material id's to the toaster body

adding an environment

chapter 3 basic scene creation
introduction

creating the basic environment

the ceiling

furnishing the kitchen

lights,camera,action

chapter4 autocad/3d studio viz integration
introduction

importing

linking

importing an autocad 2d drawing

building a model using 2d autocad geometry

creating the ceiling

create a boolean object

create a floor

insert the reception desk

placing cameras

placing lights

understanding face normals

assigning a 2-sided material

rendering the scene with materials

file linking

simulating sunlight

add terrain to the scene

dynamic file linking

adding a foliage object

3d studio viz and autocad xref files

file link an autocad file with an xref

conclusion

chapter5 creating objects in 3d studio viz
introduction

building the conference room

setting up your model's workspace

building the fourth floor conference room

using array to create multiple columns

creating wall objects

adding a door and a window to your wall

creating the window

creating a spiral staircase with a railing

adding a railing object to thd stairs

conclusion

chapter6 creating and manipulating splines in 3ds viz
introduction

a design change

changes to the conference room walls

building a conference table

creating the conference table base

creating the table top

creating the conference room chairs

merging the conference table into the conference room

conclusion

chapter7 material creation:mapped and procedural materials
introduction

bitmaps

procedural maps

using the material editor

adding materials to the conference room

modifying the material mapping

creating a marble tile floor

creating a suspended ceiling

creating the wall materials

dragging a material onto an object

conclusion

chapter8 lighting
introduction

lighting the conference room

ambient light

first things first:the main light source

fill lights:an important step

lighting the conference room walls

darkening the table base

brightening the floor

conclusion

chapter9 high resolution renderings and backgrounds
introduction

the render scene dialog

output size

image resolution

image rewolution for printing

using the asset browser

using a background image to enhance a scene

camera match utility

merge a 3d studio viz model into the scene

creating a matte/shadow material

conclusion

chapter10 modeling a coil-over shock asborber3
introduction

setting up

create lower mounting boss

creating the mounting hole

creating the lower spring hole

creating the cylinder on the top side of the cone

creating the springs

lofting the springs

lofting the spring

creating a copy of the spring

creating the ground flat ends

put the parts together

creating the piston rod

the damper body

the adjuster ring

creating the ribs

position the parts

creating the upper mounting boss

chapter11 modeling a composite mountain bike frame

setup

creating the body

adjusting the body shape

refining the frame

creating the shock opening

create fillet surfaces

chapter12 animating a mechanical assembly
introduction

setting up

animating the suspension

animating the swingarm

animating the rear wheel

animating the shock

animating the spring


part two 3d studio viz advanced courseware
module 1:general

chapter 1 advanced modeling

introduction

setting up your workspace

using xrefs to import your workspace

building the fuselage

building the wings

testing meshsmooth

creating the elevators and the rudder

embellishing with meshsmooth

conclusion

chapter2 advanced materials

introduction

the tabletop and the ashtray

the cigar box

the cigars

the burning cigar

the liquor bottle

the glass

conclusion

chapter3 special effects
introduction

why add render effects

what you will learn in this chapter

the tower beacon

animating the lens effect

the navigation lights

the runway lights

mapping the runway lights effect

the landing lights

conclusion

module 2:architectural
chapter1 enhanced dwg linking

introduction

preparing an adt file for linking to 3d studio viz

linking an adt file to 3d studio viz

applying materials to linked objects

selecting an objects different components

creating a multi sub-object material

modifying a linked object in 3d studio viz

modify a linked object in adt

updating the viz file

summary

chapter2 lighting using lightscape lights
introduction

creating a wall fixture

using the asset browser to import erco fixtures

exporting to lightscape

using lightscape

importing a lightscape solution into viz

summary

chapter3 animating the architectural model
introduction

animating the lobby artwork display

understanding the multi/sub-object material and uvw map channels

assigning the map channels

animating the artwork

editing the keys in track view

animating the display monitors

using visibility to fade in/out the title slides

creating and assigning the animated material

animating the pool water

animating the camera

summary

module 3:mechanical
chapter1 advenced nurbs modeling
introduction

loading a reference image

creating the seat

creating the cowling pod

blending the cowling pod and seat

creating the cowling

creating the deck

blending the cowling and deck surface

lofting the hull

building the transom surface

adding the sear support

creating the handlebars

creating the hand grips

adding the handlebar to the pwc body

summary

chapter2 linking mechanical desktop files
introduction

terminology

the file link settings dialog

handling mechanical desktop subassembiles

other mdt considerations

part naming

updating linked mdt files

summary

chapter3 mechanical animation
introduction

defining the tool path

linking machine components

merging the toolpath

setting up for inverse kinematics

setting up the part transfer robot

adding the part transfer bobot

adding the part transfer robot

applying ik to the robot

applying a link controller to the parts

summary


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